![]() ![]() I do that because I want to spend time in this universe. I check my email, I pester my crewmates, I catch myself staring out of the window at new stars humans haven't seen before. I didn't want to spend days drinking in the nasty cynicism of GTA V's San Andreas, No Man's Sky's galaxy felt soulless, and The Division's New York is a broken authoritarian fantasy. ![]() That's an important element in an open-world game that's missing in many of Andromeda's peers, and that lack of tangibility has turned me off other games before. But giving them this ersatz physicality, and forcing me to think about the journey to visit them, they make Andromeda feel populated, coherent, and welcoming. They’re not involved in Ryder's quest to find a home for humanity (and the Turians, Asaris, Salarians, and Krogan who also came over from the Milky Way). Most of these worlds add nothing to the game. Blurb text tells some of their secrets, but I fill in the gaps, looking at their poles and their equators, conjuring up mental images of their skies and their surfaces. When I get to my destinations, I spin the planets around on the screen like I'm turning an artifact in my hand. ![]()
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